![]() ![]() As you progress through the game, you have increasing waves of enemies to deal with. This is the big thing for me about these games each level has structure to it based on what enemies spawn when and where. However, it’s only used in two missions, so it’s not a big issue and definitely helps to change the pace of the game. While I enjoyed using the Balam, as I get where it comes from in relation to Sandlot’s older mecha games, it is slow and a little frustrating to control. While walking is straightforward, punching is linked to the respective shoulder buttons and has to be somewhat timed for greater impact. If you’ve played Sandlot’s older mecha games, such as Gigantic Drive and Tetsujin 28-go, then the Balam is quite familiar and in many ways goes back to the Earth Defense Force games’ inspiration, as you control the Balam in a similarly limb based way. This is necessary as one of the newer enemies can only be destroyed with this new massive mecha (shown below). While I used the Ranger, who cannot summon vehicles, a few missions in the game allow you to pilot the Balam. The big addition to 4.1 is the new playable mecha Balam. This breaks up the battlefield and forces you to take these moving shield generators down in order to allow your NPC allies a chance to help you (shown above). ![]() You also have enemies that generate shield screens now, in that these are alien machines that produce a fluctuating energy barrier that alien war machines can shoot through but you cannot. In that sense, having NPCs helping you out is a good thing as you can focus on destroying threats that are more difficult and can help turn the tide of an engagement. From ceasing the onslaught of powerful giant red ants or huge alien mecha, you need to concentrate on destroying these dropships. Each ship also spawns a specific type of enemy and you have to identify which of these needs to be taken down first. If you leave them be, they will constantly spawn enemies. Specifically, you often have alien dropships circling a level. Keeping your NPC squadmates alive is actually very useful in many missions, as they allow you to focus on other threats. While you do indeed kill many giant insects, they aren’t all the same species and you have very varied alien war machines to contend with as well. This is where the tactical element of these games comes into play. This latter character also means that while in previous games you occasionally had vehicles dotted around each of the levels, it now means that you have to have an Air Raider in your party in order to have access to any vehicles at all.įor my playthrough I used the Ranger pretty much exclusively and this turned out to be a useful choice, as one ability the Ranger has is to replenish the health of other NPCs that help you out. ![]()
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